AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on Android in Oceania, Q3 2022
In Q3 2022, the top 5 interactive story games on Android in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 interactive story games on the Android platform in Oceania exhibited diverse performance trends. Below, we examine the weekly downloads, revenue, and active user trends for each app, based on data from Sensor Tower.
Chapters: Interactive Stories from Crazy Maple Studio Dev saw a peak in weekly revenue at $14K in early August, before gradually declining to $9.7K by the end of September. Weekly downloads peaked at 575 in mid-July and then decreased steadily to 214 by the end of the quarter. Active users followed a similar pattern, peaking at 1.4K in mid-July and dropping to 877 by the end of September.
Choices: Stories You Play by Pixelberry maintained relatively stable weekly revenue, fluctuating around $8K-$9K, with a peak of $9.4K at the end of June. Weekly downloads ranged from 335 to 554, with an upward trend towards the end of the quarter. Active users showed a consistent pattern, starting at 2.7K and ending at 2.7K, with minor fluctuations in between.
Episode - Choose Your Story from Episode Interactive experienced stable weekly revenue, averaging around $5.5K, with minor variations. Weekly downloads peaked at 2.3K in mid-July and then stabilized around 2.1K by the end of the quarter. Active users remained consistent, starting at 6.1K and ending at 6.4K, with a peak of 6.7K in mid-July.
Party in my Dorm: Campus Life by A Thinking Ape Entertainment Ltd. had fluctuating weekly revenue, peaking at $6.1K in early August and dropping to $3.4K by the end of September. Weekly downloads showed significant growth, starting at 133 and reaching 1.2K by the end of the quarter. Active users also saw a notable increase, starting at 2.1K and peaking at 4.9K by the end of September.
MeChat - Interactive Stories from PlayMe Studio had a peak weekly revenue of $5.4K in early July, which then stabilized around $4.2K by the end of September. Weekly downloads showed a peak of 2.3K in early July, followed by a decline and then a rise to 1.5K by the end of the quarter. Active users saw a peak at 4.4K in early July, followed by a decline to 3.1K by the end of September.
These insights illustrate the varied performance of interactive story games on Android in Oceania during Q3 2022. For more detailed insights, visit Sensor Tower.